Archivos de Categoría: blog-35

Fresh news of the “Walking Dead” – The Walking Dead Telltale teaser and the announcement of Saints & Sinners for VR

The Walking Dead franchise lives and lives: today they shared the news with us at once about two games based on the "walking dead" – The Walking Dead from Telltale Games And The Walking Dead: Saints & Sinners For VR. First of all, Telltale Games announced that tomorrow, July 19, the gameplay of the final […]

Fresh patch for Age of Empires IV removes the aggressive placement of the city center of the Mongols

Strategy Age of Empires IV acquired a small patch 7989, which makes several important corrections made on the basis of community reviews. What the update includes: The city center of the Mongols can no longer be placed next to the city center of the enemy – only in the study area no closer than 20 […]

Fresh screenshots from Nioh 2 with a heroic hero. More information about the game will be told in the Tokyo Game Show area

The main character is a half -breed, half a person, half a supernatural creature Yokai. Our samurai will fight during the time of Sengok, will turn from a person into a demon and go to the very heart of the dark dimension of Yokai. At the junction of May and June at Nioh 2 Alpha […]

The fresh update No Man’s Sky adds multiplayer, 30 hours of the plot and much more

A few days ago Hello Games hinted at the next major update for No Man’s Sky, And now she told about him all the details. You won’t believe it, but from now on you can really see other players and together explore the planets quintillions! The update is called atlas rice. The authors dedicated him […]

Fresh patch for “Witcher 3” improves performance and stability

Restored the scattered shading of HBAO. Players who turned off the scattered shading, they need to turn it on again. This parameter can be changed in the “Settings” menu → “Video” → Graphics. Fixed a bug due to which landscapes in Tussent flickered with the NVIDIA HairWorks parameter turned off. Fixed an error associated with […]

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