The main character is a half -breed, half a person, half a supernatural creature Yokai. Our samurai will fight during the time of Sengok, will turn from a person into a demon and go to the very heart of the dark dimension of Yokai.
At the junction of May and June at Nioh 2 Alpha testing took place. According to Lee, It turned out to be productive: over 50,000 people played the game, and about 18,000 participants then left their reviews through the questionnaire. The vast majority of opinions were positive, but the authors received a lot of data and constructive comments that will make it possible Nioh 2 even better.
Lee Confirmed that at the Tokyo Game Show 2019 exhibition they will put a stand with demo version Nioh 2. As the developer promised, soon Team Ninja will reveal new details about the game – apparently, just in honor of TGS.
Tokyo Game Show 2019 will be held from 12 to 15 September. So, some announcements associated with Nioh 2, You should wait in the next three weeks.
Release date Nioh 2 Not revealed. Among the platforms only PlayStation 4.
August 22, 2019 The premiere of the new Cyberpunk 2077 gameplay will be held on August 30 at 21:00 in Moscow
August 22, 2019 Media: Age of Empires IV will be shown on November 14
Nioh 2
The best comments
There was, moreover, two different modes: the call of players (as in Dark Souls) and a full -fledged coope.
The second is much more pleasant to play, but I hope that they will redo the conservation system in coope. Start the mission first in the event of the final death – an extremely stupid idea.
Well, calling this game to the deacaboid is wrong. There is a Luto system only from Diablo, the rest is pure Soulslay water with some changes. And about the variety, I would not be so sure. In the first part, at first, too, everything was OK with a variety of mobs (the first levels of 5), and then at each next new level they simply did not become anymore.
Judging by the demo, the outfits want to make the game as quickly and without tension: 70% of mobs and textures of 1 part reite. I’m not talking about the fact that almost all the Muvsets of weapons and skills remained old. Well, the graphics did not move forward at all. So either in the alpha there were many temporary pleisolders, but then the game was not worth waiting for the game before the second half of 20 years, or they just laziness and it will be a kind of DLC the size of a game.
In fairness, I’ll say that the ds also repeated the Muvsets (except for the second), in the third part, in general, most of the sets migrated from the previous games of the series, in DLC it was corrected, but still.
It’s true. But in the winitcasino.uk same DS 3, special techniques appeared, which quite strongly diversified the fighting. For many guns they were very funny (especially in Bossov weapons).
Oh May these screenshots xd.
Well, at least opponents have become more diverse. Of course they would have a little copy of Sekiro, but let them try to work on the mistakes of the first part. Nioh (NIO) was a good coopeous devil with Fishek. But how did there be many unnecessary or crookedly inserted systems there. No, of course, Manthchkin rejoice, I am silent, but mee. Don’t know. We’ll see
Well, why in all news about this game there will be 1-2 stubborn fans that will pour the games of Fromom (which are about a million times cooler and more interesting in everything) and protect this shit. I will say this: NIO and in terms of the battles and everything else, this is secero 0.2. If you are so “gifted” and went through the axo by clicking on one button, then these are your problems. There are a bunch of effective ways to kill mobs and a fighter as a whole is a hundred times more interesting
When you write this, you need to explain what is terrible, and not just insert for a red word.
The normal number of mobs there, maybe they are not very different, but because of what weapons they own completely different animations and tactics of battle with them.
Right now, the ds fans complain about the schedule in Nioh, please calm down, because here are my screenshots from DS 3:
Here we see the miracles of working with graphics, the trees have taken off
Well, here we see water that looks worse than the water in Nioh and I ask you to pay attention to the roots of the back of my character, the textures of which go into the era of the early PS 3.
Well, or the textures of the wall here that of course do not look outdated
And here the top graphone rode up
Textures are so soap that they can wash their hands
How is it normal with double standards to live there? He has bad graphics in the NIO, and in the DS there is a direct fountain of technology, lol.
You must either not play the game, or play with your ass and not have a brain, to claim that there is no plot in the Nio, by the way where there is no plot to the DS and you don’t have to write about the genius of Miyazaki and that you need to read the descriptions of all the shins then read the wiki according to Dark Souls, dance the dance during the moon and see the analysis of Laura DS, because when the lore rewrites on the move (children (children Guinea, History of Artias and T.D.) This only means that the story was initially ill -conceived and the creator laid on it in principle.
Oh no, just in the Nio Hitboxes much more honestly, they are from Ninja Gaiden directly, do not carry more game, Potmow that in the games of the Fromoma the most crooked hitboxes of the possible, especially in Octo, it is noticeable with the crooked grab of opponents, dishonest bosses, lol, so what is their dishonesty of their dishonesty? Or you suddenly became honest?
Correctly, I will compare it with the adequate Ninja Gaiden from the same developments, because Nioh uses some animations, techniques, combo and elements of the combat system from it, but you did not play, yes? Otherwise, how can you get such a garbage about the fact that there are curves in Nioh hitboxes, but there is no DS.
You do not understand the difference in the philosophy of the two games and why the axo does not need a bunch of left -wing systems that work crookedly. (I love, NIO, but he is not balanced).
Complicated systems are more curved and less spectacular with current technologies. Unfortunately.
Because this is the Internet. However, I note that your comments, although more truthful, are also quite heaters. NIO is not such a bad game, and Souls have certain problems.
Which 90% of the players did not use, in the NIO with a variety of fighters, by the way, there are no problems because the fighting here is a half -luster with combo and t.D. Unlike DS.
We need, just further than the first complexity, many who have not played, it’s like to complain about slasher playing on normal that 90% of the combo is not needed, although in the slasher and in the NIO the fighting is revealed to the full in high difficulties.
Ahah, well, most players are further than NG, I am sure. They and once the game did not pass because of the terrible left -handed design, monotony of mobs, dick graphics, a meager sound, the lack of a plot (and Laura too) and dishonest bosses with terrible tracking and crooked hitboxes. So no NIO should compare with adequate slasers type DMC
What an interesting remark. Probably it was worth taking from Oyro two blows, with which I went through it all. Nioh 10 times has more capabilities in the gameplay plan than seciro, and in the pumping and equipment of the character, too.
Ahah, that’s where 90% of all combo and techniques are useless, so it is in the NIO. Maybe on NG 5+ you will be forced to use them by adding three zeros to the lives of mobs, but at the first 2 passages they are not needed
